It does seem there's more than I initially thought that I had to update in a new update. The first is that when plague treants kill a unit sometimes the corrupted treants that spawn are permanent (no timed life at all) and have the locust ability.Ĭlick to expand.I'm very glad you liked it Workers can't be selected when they're building structures.Havoc has the same hotkey as hold position.
Darkener and hellcaller share the same hotkey as do the skeleton king and incinerator.Renew says it renews night elf buildings.The twisted weapons and skeletal marksmanship upgrades share the same hotkey.Miasma's hotkey is 'C', and blighted weapons is 'F' Weaken's hotkey is 'C', vanish's is 'B', and hallucination shares the same hotkey as hold position. The hotkeys for shadowdancer's abilities are counterintuitive.Shadowdancer and soulstealer share the same hotkey.Add in that it has no AoE dispel (seriously, that's even worse than undead) and their only unit that can dispel being pretty unreliable I can see mirror matches being a magnificently chaotic, but enjoyable, mess.Īlso, some minor bugs I found while playing: Seeing that this race has quite a bit of micro-heavy units and a fairly wide array of debuffs and summons.
Haven't seen that before and while the upgrade itself isn't terribly useful the idea is pretty grand. Reminds me of the night elves and how tranquility and starfall are similar.Īnd a special mention for being able to upgrade an item you buy from your shop. I also like the similarities in design between the hellcaller's ultimate and the darkener's. Fun when you're the one doing it but I don't think it's as fun when you're on the receiving end. Then you have a whole bunch of heavy-hitting (and spooky) ghosts with magic damage while your enemy has a whole bunch of banished units primed up for a game-ending beat down. That means he can cast it back to back 3 times if he has a mana potion handy. The hellcaller is probably the weakest of the heroes but his aura is great and his ultimate, well. When I used it against insane humans they refused to socially distance their workers and it caused their economy to collapse after my third wave. I personally loved using the darkener to throw bat soup at the enemy but feels too powerful against the AI. It's just not worth it.Īll the heroes seem a little powerful (espesically you, incinerator!) but you just have to admit they're a joy to play. I wish you added a cast range to mind rot or had it be non-dispellable because you'd have to be a crazy person to order your super squishy support to walk through the enemy army to cast a spell that can just be dispelled immediately afterwards.
The only real downside to vulture riders is the amount of wood you need to invest before you can even train them and then the extra wood to get their essential ability: burning oil.ĭefilers are useful except for their first spell. They become flying, gain movement speed, have pretty good regeneration while being off blight, and get tankier.
With average movement speeds and below average turn rates paired with low health points and armour it feels like you lose out when trading volleys.įor burning archers this is a different story because when they mount up on those oversized vultures they become a much, much better unit. Maybe it's just me but I struggled with these units when I wasn't relying on the sludge flinger's sludge ability or the hellcaller's speed aura. If the map allowed for 2v2 it could be useful but without an undead ally this ability is made pointless because of vanish.īurning archers and the units built in the corrupted ancient of war are designed around hit and run tactics and damage over time effects. So you'd only be using this ability when the enemy is already in your base or if you want your shadowdancers to hang out in an undead base. Shadowdancers could be great for defensive hit and run tactics if only the blight growth for this race wasn't stunted by having it be removed when ancients uproot and having no units/items to spread it across the map. Sludge flingers are a super fun unit but it's a pretty strange idea to have a unit that costs you more food after it dies than while it's alive.
It's got skeletons, demons, skeletons on fire, giant spiders, skeletons on fire while riding giant vultures, sludge monsters, a punny skeleton that summons more skeletons (that aren't on fire). Corrupted Ancients has everything one could ask for in an evil race.